Live mode, and still paid
Test-mode orders never count. Refunded or disputed orders do not count either.
Seller levels
Five seller levels. Your level comes from qualifying sales and sets how long earnings are held before you can withdraw them: 15 days at the start, 4 days at the top.
Applications are reviewed by hand before a store opens.
Level explorer
Choose a level, or move the qualifying-sales slider, to see the level you would be at and how long each new sale is held.
| Level | Name | Qualifying sales needed | Hold on every sale |
|---|---|---|---|
| 1 | Thread | 0 | 15 days |
| 2 | Wave | 30 | 10 days |
| 3 | Band | 50 | 7 days |
| 4 | Weave | 100 | 5 days |
| 5 | Rosette | 250 | 4 days |
90% of your share from a sale is available on day 7. The other 10% stays in the rolling reserve until day 90.
The 5 levels
Automatic level changes go up with qualifying sales and down because of disputes. The fee and the reserve are the same at every level; what changes is how long each sale is held.
Thread is where every store starts. Each sale is held 15 days before it can be withdrawn.
Reached at 30 qualifying sales, 30 more than Thread. The hold drops from 15 to 10 days, 5 days sooner.
Reached at 50 qualifying sales, 20 more than Wave. The hold drops from 10 to 7 days, 3 days sooner.
Reached at 100 qualifying sales, 50 more than Band. The hold drops from 7 to 5 days, 2 days sooner.
The top level, reached at 250 qualifying sales. It has the shortest hold of all, 4 days, and disputes can still lower it.
What counts
Levels follow real, settled sales. A sale counts toward your level only when every one of these is true.
Test-mode orders never count. Refunded or disputed orders do not count either.
A sale starts counting 7 days after it was paid. That keeps fake sales from lifting a level.
The order total must be at least $1.00. Levels count orders, not revenue: a small order and a large one count once each.
Orders paid with the same card, or placed with the same email address, count up to 3 times in total. A loyal customer still pays you; their orders just stop adding to your level after that.
Orders placed with the email address of anyone on your store team do not count.
Your dashboard shows your counted sales so far and how many are left to reach the next level.
Hold and reserve
The moment a sale is paid, your share is split in two. Most of it waits out the hold of your level. A smaller share stays in a rolling reserve.
Sample sale
Sample amounts. Sales tax is handled by Paywio and is never part of your share.
Each bar counts days after the sale. The marker shows when the pending amount becomes available; the reserve follows on day 90.
Day 90: $4.50 from the reserve
The hold is fixed when a sale is paid. Moving up a level shortens the hold on new sales; sales already waiting keep theirs.
10% of your share from every sale is kept for 90 days, whatever your level.
If a refund or dispute arrives, it is taken first from that sale's pending amount, then from the reserve, then from your available balance.
Available balance is paid out in USDT.
Every request is screened and approved by Paywio before it is sent. You need approved identity verification and a saved USDT address. Follow each payout in your dashboard, or through the payout.sent and payout.failed webhooks. Webhooks in the docs.
Demotion and protection
Only disputes lower a level. Paywio compares the disputed orders with all live orders paid in the last 90 days.
Your level stays as it is.
Applies with at least 3 disputes in the window.
Paywio also reviews the account.
Enter your order count to see where you would stand.
| Orders in the window | One level lower at | Back to Level 1 at |
|---|---|---|
| 250 | 3 disputes | 6 disputes |
| 500 | 6 disputes | 11 disputes |
| 1,000 | 11 disputes | 21 disputes |
Climb faster
There is no shortcut around the rules, and none is needed: levels follow real sales. These habits line up with how the rules work.
Orders paid with the same card or email count up to 3 times in total, so each new buyer does more for your level than a repeat order. Repeat buyers still pay you in full.
Refunded and disputed orders do not count, and disputes can lower your level. Clear product descriptions, instant delivery and quick replies to buyers help avoid both.
A sale counts 7 days after it was paid, and levels are checked once a day. Sales from this week lift your level next week.
Each sale keeps the hold of the level you had when it was paid. A promotion shortens the wait for new sales, not for ones already pending.
It shows your counted sales, how many are left to the next level and your dispute rate, so you see a drop coming before it happens.
A small order and a large one count once each, as long as the total is at least $1.00. A steady flow of real orders beats one big sale.
Questions
The questions sellers ask most about levels, holds and payouts.
Every store starts at Thread with 0 qualifying sales. To move up you need 30 for Wave, 50 for Band, 100 for Weave and 250 for Rosette qualifying sales in total. The explorer above shows the hold at each level.
A sale starts counting 7 days after it was paid, and levels are re-checked once a day. Test-mode, refunded and disputed orders never count.
No. When your counted sales reach a higher threshold, your level goes straight to the highest level they qualify for, unless a drop in the last 30 days still freezes promotions.
No. The hold is fixed when the sale is paid. New sales get the hold of your new level.
10% of your share from every sale is held for 90 days, whatever your level. It stands behind the sale for refunds and disputes and then joins your available balance.
Yes. The automatic rules lower a level only because of disputes: more than 1% of orders in 90 days, with at least 3 disputes, drops one level; more than 2% sends you to Level 1. Fewer counted sales alone do not lower it. Paywio staff can also set a level by hand and pause automatic changes for a while.
The disputed amount and the dispute fee ($15 by default) are taken from your balance, starting with that sale's pending amount and its reserve. If that is not enough, the rest becomes a balance you owe: payouts stay closed until later releases clear it. If you win, the disputed amount comes back. Either way the dispute counts toward the rate.
Payouts are in USDT on TRC20 or ERC20, at 1 USD = 1 USDT, from 50 USDT. Paywio pays the network fee. The fee on each sale is on the pricing page. See pricing
Applications open
Every store starts at Level 1 with a 15-day hold. Apply to sell digital products; applications are reviewed by hand.